Crytek revealed real-time ray traced scenes which rendered with AMD‘s Vega 56 GPU in Cryengine.
Rumor posted on Reddit – which is now deleted – suggest that next generation Xbox will feature 1TB NVMe and DirectX Raytracing. And apparently verified ResetEra forums user, hmqgg, confirmed that this is true.
We have to take this with a grain of salt but leak also suggest that it will be officially revealed at GDC 2019, so we have to wait and see.
Student at Karlsruhe, Christoph Schied, implemented ray tracing technology into the Quake II.
Check out more about the project here.
DLSS(Deep Learning Super Sampling) is a technology that boost game performance by using neural network to do Super-Sampling(Anti-Aliasing), powered by Nvidia‘s RTX core.
RTX 2060 will have 1680MHz boost clock and 6GB GDDR6. And will cost $349 (FE).
Learn more about RTX 2060 here.
Nvidia revealed Asteroids demo to showcases how Turing GPU architecture can dramatically improve performance and image quality in certain situation.
By using it’s programmable geometric shading pipeline built on task and mesh shaders, Asteroids achieves very high frame rates by moving key object list processing performance bottlenecks off of the CPU and into highly parallel GPU mesh shading programs.