Nvidia revealed Asteroids demo to showcases how Turing GPU architecture can dramatically improve performance and image quality in certain situation.
By using it’s programmable geometric shading pipeline built on task and mesh shaders, Asteroids achieves very high frame rates by moving key object list processing performance bottlenecks off of the CPU and into highly parallel GPU mesh shading programs.
Researchers at Nvidia trained neural network to to render new 3D worlds, by using Tesla V100 GPUs with the cuDNN-accelerated PyTorch deep learning framework, and thousands of videos from the Cityscapes, and Apolloscapes datasets.
“This AI breakthrough will allow developers and artists to create new interactive 3D virtual worlds for automotive, gaming or virtual reality by training models on videos from the real world. This will lower the cost and time it takes to create virtual worlds.” – by the team.
Battlefield V Chapter 1: Overture update, which deployed on December 4th, features DXR Ray Tracing optimizations, improving performance up to 50%. Along with a new single-player War Story, a new multiplayer map, Practice Range, and a number of other gameplay enhancements.
Now RTX 2080 Ti will get over 60 FPS at 2560×1440 with DXR Raytraced Reflections set to Ultra. RTX 2080 at over 60 FPS at 2560×1440 with Medium DXR. And RTX 2070 at over 60 FPS at 1920×1080 with Medium DXR.