DLSS(Deep Learning Super Sampling) is a technology that boost game performance by using neural network to do Super-Sampling(Anti-Aliasing), powered by Nvidia‘s RTX core.
DICE recently announced that they are reverting previous TTK(Time to Kill) patch from Battlefield V, after listening to its community.
Few days ago, DICE decided to make TTK longer, even though they knew player base preferred current value. Which made huge complaint over playerbase – there was also another reason. Here’s great coverage by jackfrags – . What players hated was TTD(Time to Death), which caused one-frame death, not because of player died fast, but due to network bug. So by listening to the community, DICE announced that they are reverting previous patch and promised to fix TTD issue.
Battlefield V Chapter 1: Overture update, which deployed on December 4th, features DXR Ray Tracing optimizations, improving performance up to 50%. Along with a new single-player War Story, a new multiplayer map, Practice Range, and a number of other gameplay enhancements.
Now RTX 2080 Ti will get over 60 FPS at 2560×1440 with DXR Raytraced Reflections set to Ultra. RTX 2080 at over 60 FPS at 2560×1440 with Medium DXR. And RTX 2070 at over 60 FPS at 1920×1080 with Medium DXR.
Recommended Battlefield V DXR PC Requirements
- OS: 64-bit Windows 10 October 2018 Update (1809)
- Processor: AMD Ryzen 7 2700 or Intel Core i7 8700
- Memory: 16GB RAM
- Graphics card: NVIDIA GeForce RTX 2070
- DirectX: DirectX Raytracing Compatible video card
- Online Connection Requirements: 512 KBPS or faster Internet connection
- Available Disk Space: 50GB
Core gameplay designer at DICE, Florian Le Bihan, who currently working on Battlefield V, got banned from Call of Duty: Black Ops 4 multiplayer for being too good. After he got banned, he reached out Treyarch with the clip himself playing, to prove he’s not cheating. After a day, he got unbaned, and suggested Treyarch to nerf some weapons.